The complete chess reference

Understand the game.
See the board differently.

Explore rules, pieces, openings, famous games, legendary players, tactical motifs, checkmate patterns, endgames, and an interactive chess laboratory.

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Chess Rules

Movement, captures, check, checkmate, castling, en passant, promotion, draws and notation.

Study rules →
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Openings

Classical openings, gambits, systems, defenses and strategic ideas behind the first moves.

Browse openings →
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Tactics

Forks, pins, skewers, discovered attacks, deflections, sacrifices and combinations.

Learn tactics →
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Endgames

King and pawn endings, rook endings, opposition, basic mates and conversion technique.

Study endings →

Quick Reference

Useful concepts, because apparently remembering everything is optional.

Principle

Control the center

Central squares give pieces greater mobility and influence. Classical development begins here for a reason.

Principle

Develop efficiently

Bring pieces into useful positions, connect the rooks, and avoid spending half the opening moving the same piece repeatedly.

Principle

King safety

Castling usually improves king safety and rook coordination, though chess naturally provides exceptions to everything.

Chess Rules

The machinery underneath the beautiful suffering.

The Pieces

Six piece types, each with its own way of ruining someone's afternoon.

Piece Values

PieceCommon valueMobilityCore role
♙ Pawn1LimitedStructure, space, promotion
♘ Knight3Short-range, jumpsOutposts, forks, closed positions
♗ Bishop3Long-rangeDiagonals, pressure, color complexes
♖ Rook5Long-rangeOpen files, ranks, seventh rank
♕ Queen9Very highAttack, defense, tactical pressure
♔ KingPricelessOne squareKing safety, endgame activity

Opening Library

Opening names are basically chess historians labeling arguments.

Famous Games

Historic battles worth replaying.

Famous Players

Champions, innovators and people who made the 64 squares look unfair.

Tactical Motifs

Patterns that turn calculation into controlled chaos.

Checkmate Patterns

Recognize the geometry before the opponent recognizes it.

Endgame Laboratory

Where king activity stops being a liability and becomes the whole point.

Core Endgames

Endgame Principles

  • Activate the king.
  • Passed pawns should be pushed carefully, not worshipped.
  • Rook activity usually matters more than pawn grabbing.
  • Learn opposition in king-and-pawn endings.
  • Calculate pawn races to the end.
  • Know the basic checkmates before attempting fancy ones.

Rule of the Square

In a pawn-versus-king race, imagine a square extending from the pawn toward its promotion rank. If the enemy king can enter that square, it may catch the pawn.

Opening Explorer

Search the built-in opening database by name, code, move or idea.

Position

Starting Position

Search an opening or click a result to inspect its main idea.

White win tendency—
Black win tendency—
Common draw tendency—

Interactive Chess Board

Click a piece, then click a legal destination. Humanity invented buttons, so use them.

Move list will appear here.
Position Monitor

Evaluation

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Starting position • White to move

Move Guide

Selected Piece

Select a piece to see its legal movement highlights.

Board Tools

Keyboard

F flips the board. R resets it. U undoes the last move.

Interaction

Legal movement is generated for the standard pieces, including captures, castling and basic promotion handling. Check validation is included.